AI Insights · Timothy · April 2021
Top 5 Squad RPGs on Android in the US: Q1 2021 Performance Overview
Explore the Q1 2021 performance trends of the top Squad RPGs on Android in the US, highlighting downloads, revenue, and user engagement data. Insights provided by Sensor Tower's detailed market analysis.
Android Squad RPGs in the US: A Q1 2021 Sensor Tower Report
The first quarter of 2021 has seen varying performance trends among the top Squad RPG applications on the Android platform in the United States. Sensor Tower's data provides a comprehensive look into the downloads, revenue, and weekly active users for these popular games.
RAID: Shadow Legends by Plarium Global Ltd showed a revenue trend starting at approximately $2.7M and peaking at nearly $2M, with a slight dip towards the end of the quarter. Downloads began at around 62K and saw a gradual decrease to 28K, while weekly active users started at over 200K and declined to about 148K.
MARVEL Strike Force: Squad RPG, developed by Scopely, exhibited a revenue pattern that started at approximately $1.5M and experienced a significant increase in mid-March, reaching upwards of $1.7M. Downloads for the game ranged from roughly 28K at the beginning of the quarter, decreasing to 18K, and weekly active users showed a slight decrease from 210K to 195K.
ELECTRONIC ARTS' Star Wars™: Galaxy of Heroes saw its revenue starting at around $1.7M and fluctuating throughout the quarter, ending with a similar figure. The game's downloads kicked off at 40K, dropping to 9K, while active users started at a strong 602K, with a noticeable decline to 524K by the end of Q1.
From Com2uS, Summoners War demonstrated revenue beginning at just over $1.1M, with a spike to $1.7M in early March before settling around $844K. The game's downloads saw a peak of 6K in the second week of January and ended the quarter with around 4.5K downloads. Weekly active users had a high of 379K and a low of 352K, showing less variance than other metrics.
Lastly, AFK Arena from LilithGames started the quarter with revenue at approximately $1.4M, dipped to around $608K, and bounced back to $743K. Downloads for AFK Arena decreased from 38K to 6K, and weekly active users also saw a decline from 260K to 191K.
For more in-depth insights on these trends and other app performance metrics, visit Sensor Tower, which provides detailed analysis and data on the mobile app ecosystem.